WHAT IS: is our series of posts highlighting games and what makes them unique. You might have heard about these games but are not sure what exactly they are, that’s where WHAT IS comes in.
What the publisher says:
Fast! Furious! Fun!
Savage Worlds is the core rules for all of Pinnacle’s current roleplaying games, including Deadlands, 50 Fathoms, Weird Wars: Rome, and more. It has everything you need to play narrative or miniature-based games, with quick, simple, yet comprehensive rules for everything from combat to Dramatic Tasks, Chases, and Interludes. The emphasis is on less bookkeeping for the Game Master so he can quickly and easily create worlds and adventures for any setting, and focus on the players and their actions during frenetic combat.
Why it’s awesome:
Savage Worlds is a medium-weight rules set capable of fast paced action and intrigue. It was adapted from the idea of capturing the high adventure of DnD and other TTRPGs but without the rules slog that drags gameplay to a molasses crawl. The core rules are capable of supporting any adventure whether it is sword and sorcery high-fantasy, insanity inducing eldritch horror, or far future blaster duels and star battles. The system truly shines in its numerous settings where rules tweaks merge thematic intent with fluid game mechanics.
The mechanics are simple enough to be picked up in a few hours yet comprehensive enough to cover tactical combat and social intrigue. The mechanics use a simple non-linear system with abilities and skills ranks purchased with each rank granting a larger die size. A lack of classes means you are free to build the hero you want without rigid archetypal limits.
The players take on the role of Wild Cards, heroes with the extra bit of luck to make it through harrowing situations. This is represented by edge points used to reroll skills and cheat death as well as the ability to endure higher levels of wounds. Everyday enemies and mooks are known as extras. Dropping in a single solid hit and lacking in the luck of heroes.
Savage Worlds combines classic tactical combat reminiscent of skirmish games, meaningful role-playing, and the freedom the embrace any genre with equal ease.