WHAT IS: is our series of posts highlighting games and what makes them unique. You might have heard about these games but are not sure what exactly they are, that’s where WHAT IS comes in.
Game: Dungeon Crawl Classics
From the Publisher:
Glory & Gold Won by Sorcery & Sword
You’re no hero.
You’re an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.
Return to the glory days of fantasy with the Dungeon Crawl Classics Role Playing Game. Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you: turn the page…
Rules Set: DCC RPG, an OGL system that cross-breeds Appendix N with a streamlined version of 3E.
What makes it awesome:
This is everything 5th Edition D&D should have been. The d20 mechanics are stripped down and simple, you wont find any skill lists or feats or anything that complicates the basic roll vs Target Number simplicity of d20. Need to do something special, find the related stat on roll under that. Simple, right? This game embraces the “rulings no rules’ ethos of the OSR movement. Here you will find Race as Class goodness as well as a magic system that is hands down one of the best in the OSR and modern fantasy RPG genre.(its dangerous and mercurial) Each class is awesome at what it does, and the rules work to highlight this. The adventures that Goodman Games puts out are gonzo and fun, focusing on everything except Tolkien as inspiration for the modules. It’s everything in appendix N mixed with weird dice! (In DCC you use: D3, D4, D5, D6, D7, D8, D10, D%10, D12, D14, D16, D20, D24 and D30! It sounds like a lot but it actually makes things way easier from a player and GM stand point). I could go on about how amazing the community around this game is (from the fan made zines, to the 3rd party support, to the awesome dice roller app for your phone that is totally free, so you dont have to buy the funky dice). But the one ‘killer feature’ of the game is the funnel. In DCC you start with a group of zero level villagers (stats are generated 3d6 right down the stat line, as Crom intended!) and you toss them in a dungeon, those that survive will become your 1st level characters! This game basically is every heavy metal album cover of the 80s as a game!
I’ve often described this game as Dragons Lair: the RPG. It’s deadly, hilarious, gonzo and supremely metal!